Ken Orr wrote ( in Cutter IT Journal Vol.3, No. 7 ):

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The Planning Game


For Beck, "software development is always an evolving dialogue between the possible and the desirable" [1]. Neither the customers (business users) nor the technical folks should have complete control. The business users decide scope and priorities, as well as the time and scope of the product releases. The technical people, on the other hand, decide estimates, technical consequences, the development process, and detail scheduling. In XP projects, the planning game is a give-and-take process emphasizing true collaboration.

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Small Releases


Beck says, "Every release should be as small as possible, containing the most valuable business requirements" [1]. There is a saying in my organization (the Ken Orr Institute) that a doable project is one that is small enough to be done quickly and big enough to be interesting to the business, customer, etc.

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